Getting Virtual

Saturday, January 19th, 2008 07:14 pm
robinturner: Giving a tutorial, c. 2000 (tutorial)
[personal profile] robinturner
my "virtual worlds" course continues to take shape slowly. When I first got the idea, I was motivated in part by laziness and time constraints, so a course that would enable me to recycle some of the best bits of my previous courses sounded like a good idea: a few texts from my "games" course, a few texts from my "Matrix" course, a few articles about Second Life, a few pages scanned from William Gibson and Bingo! a course. No way. It's widening out in all directions as I realise that there are elements of virtuality in everything from 3G phones to FaceBook (this latter prompted by an excellent post from [livejournal.com profile] tsenft).

Anyway, after messing around with various online applications, I've decided that it is high time someone produced World of Second MyFace.

VRML

Date: 2008-01-21 01:40 am (UTC)
From: [identity profile] hfx-ben.livejournal.com
SGI pulling away from the virtual world in ?what? '99 or 2000 was the death-knell, but what really slowed it was processor speed: back then 233MHz was screaming fast. With clock-speeds now, woooof, many many frames per second is no problem
Thing is: VRML is way easy to write!

Re: VRML

Date: 2008-01-21 11:05 am (UTC)
From: [identity profile] solri.livejournal.com
I never really looked into VRML/X3D but yes, it does look pretty straightforward. Writing online 3D apps is now within anyone's reach, but writing good ones - now that's something else. I mentioned before how I liked the idea of Second Life, but was totally unimpressed by the world's performance, whereas I've just started playing Guild Wars, and it's awe-inspiring. OK, that's partly because SL content is user-created by people with varying levels of skill and taste, whereas GW has a unified feel provided by talented professional artists, but even on the technical side, most non-game VRs seem to be very weak. Still, these glitches will be ironed out with time, and I don't think Idoru is a long way off.

Re: VRML

Date: 2008-01-21 03:31 pm (UTC)
From: [identity profile] hfx-ben.livejournal.com
None of my machines have the umph required by such as 2ndLife (all three are 300MHz) so can't say, but can imagine: as with everything else, you get 80% of the buzz with 20% of the effort it would take to push it all the way, so few entities commit to realization of potential.

Funny you mention GW: a friend ([livejournal.com profile] arohanuijust yesterday introduced me to a D&D wiki and, looking through related resources (I've never played D&D) came across a GW site ... impressive!

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Robin Turner

June 2014

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