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I've just finished reading Robin Hobb's Tawny Man trilogy, which is some of the best-written fantasy fiction I've read in years. Of course, this isn't saying much, since most fantasy fiction is dross*, but it got me thinking about how to write a fantasy epic that isn't embarrassingly bad. Here are some rules I thought up for budding fantasy writers.

Go easy on the magic.
If you have no magic at all, then you're not really writing fantasy, you're writing a kind of historical novel with the disadvantage of having no actual history. On the other hand, a surfeit of magic can make the rest of the action impotent. What is the point of brushing up your martial skills when some passing wizard can conjure up a fireball that will lay waste to an entire barbarian horde? A society in which magic was both effective and commonplace would not resemble the quasi-feudal societies of most fantasy fiction, but would be something much, much weirder. One thing which makes Hobb's writing good is that the magic is fairly subtle (most of it is just different forms of telepathy) and it is introduced gradually, with most of the characters not really knowing its full potential. George R.R. Martin goes even further: in A Game of Thrones, there are only hints of long-forgotten magics. In other words, for sword and sorcery, you want nine parts swords to one part sorcery.

Note: if you can come up with a pseudoscientific explanation for the magic (as in Sheri S. Tepper's books) that's a big plus.

Think about economics.
Economics may sound like a dull subject for a fantasy writer to be concerned with - they don't call it "the dismal science" for nothing - but considering the mundane underpinnings of your imaginary society pays off in believability. Most fantasy worlds are, as I just said, quasi-feudal, so they need a feudal economy. If you want to play around with the social structure, you need to change the economy as well. Let's say we want, in contrast to our classic feudal society, an egalitarian, freedom-loving one. How would these fantasy anarchists make a living? Would they have common ownership of land (and if so, why?), or would they have a non-agricultural economy (herding the great Gruntha beasts, for example).

Oh yes, and on the subject of economics, please remember that unless your fantasy planet has a radically different mineral composition to Earth, a gold piece is a hell of a lot of money, and not something an adventurer would blow on a night in a seedy inn.

Brass bikinis do not a feminist novel make
We all like warrior women. Female readers like them because they represent strong women, and male readers like them because chicks in skimpy armour are hot. However, unless you're going for the token warrior woman who can be explained by some social or magical anomaly, you need to think a bit more. If a society offers equal slaying rights to women, what other changes would that require? What kind of economy would it have in order to allow its womenfolk to rush off on quests?

You also need to consider the physical aspect of combat. Women can fight pretty well, but not in the conventional medieval style that is standard in sword and sorcery novels. Those swords were heavy; most men who don't work out at the gym couldn't wield them effectively, let alone the willowy warrior women beloved of fantasy writers (see the opening scene of Red Sonja for a particularly absurd example of skinny girls brandishing swords that would make even Arnie's muscles burn). Look at examples of how women have actually fought in history, such as the Scythian "warrior princesses" or the naginata-wielding samurai women.

Of course you can have powerful women without the brass bikinis. Robin Hobb's Outislanders are quite matriarchal, not because their women go to war, but because the women own and farm the land while the men go fishing or raiding (economics again!). Then of course you can always resort to magic, as in Andre Norton's Witchworld books.

Only plunder two features from any historical culture
Let's say you want a bunch of scary sea-raiders in your story. This automatically says "Vikings" to the reader, so you need to be careful not to bring in all the other cultural baggage as well. Following the two cultural features rule, this leaves you a choice of only one of the following:
  • blond hair
  • battle axes
  • long ships with dragon's heads
  • long epic poems
  • fjords
  • names like Erik Bloodaxe
Similarly, if you want a tribe of desert nomads, don't make them monotheistic and polygamous, make them polytheistic and monogamous.

Don't use silly spelling
One thing that did irritate me about Hobb was her spelling of the dragon's name: Icefyre. What is it with fantasy writers that they need to change I's to Y's (and vice versa)? And anyone who spells "fairy" "faerie" needs to be shot with a faerie dart. You are not Edmund Spenser, and you don't live in the sixteenth century. At the other extreme, don't go so far from traditional English spelling that the reader is left with no idea of how to pronounce the characters' names. Please think about the phonology of your mythical languages, rather than typing consonants and apostrophes at random. If I see more than two weird names on the back of a book, I put it back on the shelf.

Forget that you ever read The Lord of the Rings
Another thing that makes me put a book back on the shelf is when the blurb says "comparable to Tolkien at his best".** If your publisher feels obliged to exaggerate your writerly skill to this extent, it probably means your book is so unoriginal, they can only think of comparing it to The Lord of the Rings because, well, it's got elves and stuff. Elves, orcs, halflings and the other stock characters are fine for Dungeons and Dragons scenarios, but usually spell death for a novel. Either make up your own mythology from scratch, or do as Tolkien did and rewrite folklore, not other people's fantasy worlds.


* There again, most fiction of any variety is dross, and I'd still rather read dross which has sword-fights in it than dross about ordinary people wrestling with the ordinary problems of their ordinary lives.
** This raises the question of who Tolkien was compared to. Fortunately I have the answer: the original blurb for The Lord of the Rings compared it to Spenser's Faerie Queene. This shows how original Tolkien was - the only author they could think of comparing to died several centuries ago.

Date: 2005-11-01 05:33 pm (UTC)
From: [identity profile] bassist.livejournal.com
Here from [livejournal.com profile] metaquotes.

Great list, but one quick question: Fantasy implies a suspension of belief. If the movement of the characters or other plot points is more important than spending several chapters establishing a world (since establishing one gradually without being forceful in your explanation is suprisingly difficult), shouldn't ignoring several of these rules, mainly about economy and form cultures, be possible and even prudent? If the reader is indeed used to Fantasy novels, even bad ones, and the suspension of belief, should logic play as large a role as it should otherwise?

Date: 2005-11-01 06:37 pm (UTC)
From: [identity profile] bobjanova.livejournal.com
I think the world is very important, so you shouldn't completely ignore 'setting the scene' (mostly culture, I guess, in the scope of this post). I'm not sure you have to spend several chapters on it without moving on the plot, though; you can introduce important elements gradually as it becomes necessary for the reader to understand them. It is hard, as you say, but every good fantasy book I've read does it right, and most of the bad ones don't!

I agree with you that the first three chapters shouldn't all be background; if I get 50 pages into a book and nothing's happened, I get a bit annoyed! (LotR is a killer for that, actually, and I almost gave up the first time I read it.)

I think a fantasy world should be self-consistent. Belief is much easier to suspend than logic, and if an author can get you into their world then it needs to all work within whatever 'laws of physics' they're using ... otherwise you get 'Wait! That doesn't work!' moments and you lose the connection.

Date: 2005-11-01 10:42 pm (UTC)
From: [identity profile] bassist.livejournal.com
I didn't mean to imply that setting the scene isn't important, merely that it's far more important for the writer to know all the details than for the writer to tell the reader all the details. Learning about the world is an easy tool to draw readers in, but I know lots of people who overkill setting the scene right at the beginning.

As for LOTR, I believe them to be some of the worst writing of all time. The Hobbit is solid, but as Tolkein went crazy, his writing suffered from overcomplexity, smatterings of sickly sweet language, and a dragging story line. It's rather unfortunate. Much like Faulkner and Hemmingway, I find Tolkein's writing gets in the way of a very good story.

nicely put

Date: 2005-11-01 11:45 pm (UTC)
ironed_orchid: watercolour and pen style sketch of a brown tabby cat curl up with her head looking up at the viewer and her front paw stretched out on the left (Default)
From: [personal profile] ironed_orchid
Belief is much easier to suspend than logic

Which is pretty much the crux of why things do leap out at us as inconsistent in fantasty novels or movies. (Or, for that matter, in realist texts.)

Re: nicely put

Date: 2005-11-01 11:55 pm (UTC)
From: [identity profile] solri.livejournal.com
I find the same applies to dreams. You can accept all kinds of weird stuff, but then some mundane inconsistency occurs and the shock wakes you up.

Date: 2005-11-01 07:09 pm (UTC)
From: [identity profile] solri.livejournal.com
You have a point, but enough suspension of disbelief is required to get readers to believe in a fantasy world that you don't want to strain it further by making them keep saying "How come ...?"

Date: 2005-11-01 10:39 pm (UTC)
From: [identity profile] bassist.livejournal.com
Agreed.

Most people who read fantasy novels read lots of fantasy novels. While it's not necessarily true that all fantasy novels use the same standard functions within worlds, most use similar ones, so there's some consistency in the way good fantasy works. Because of this, I think it's generally safe to assume that if you're writing fantasy, your readers will know many of these conventions and therefore save you the time of having to explain. Of couse, this also means alienating those readers who haven't read fantasy, but a lot of the "how come" questions are irrellevant.

At the same time, if you miss a major piece of the story--for instance, why your hero can use magic when no one else can--you can often pull the reader in through the mystery and the joy of eventually finding out. The majority of the world we live in, we take on assumption, so when writing, I think it's no different.

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Robin Turner

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