Are Gladiators Playing a Game?
Tuesday, March 20th, 2007 01:17 pmToday some students in my games course asked me if I could provide an alternative question for their current assignment. this puzzled me, as I thought "Analyse reactions to games in terms of moral panic" and "Can actions in a virtual world have moral significance?" were both easy and fun, but I promised to try and think of one. While they were studying a fiendishly difficult text about the infamous lambdaMOO cyber-rape, full of words like "illocutionary" and "perlocutionary", I pondered and came up with the question: Are gladiators playing a game?
This popped into my head as a result of a comment I made about seriousness not precluding something being a game: "Think of the last scene in Gladiator where Maximus' soul is wafting away after he's been killed by Commodus. He probably wasn't thinking 'Oh well, it's only a game.'" Gladiatorial combat was in some sense a game; in fact, we speak of "gladiatorial games". But were the gladiators themselves playing a game?
This popped into my head as a result of a comment I made about seriousness not precluding something being a game: "Think of the last scene in Gladiator where Maximus' soul is wafting away after he's been killed by Commodus. He probably wasn't thinking 'Oh well, it's only a game.'" Gladiatorial combat was in some sense a game; in fact, we speak of "gladiatorial games". But were the gladiators themselves playing a game?
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Date: 2007-03-20 10:04 pm (UTC)Voluntariness
Date: 2007-03-21 11:22 am (UTC)However, while voluntariness is typical of games, I'm not sure if it is an essential characteristic. What about a professional footballer who plays a match even if he doesn't feel like playing that day? We could argue that in a sense he isn't "playing football" but "working at football". This seems a little odd, but I suppose it's something a commentator might say on noticing his rather mechanical performance: "Ronaldo isn't playing football today, he's just doing his job."
This distinction would also open the possibility that some gladiators - and not only the tiny minority who became gladiators from choice - might actually be "playing the game". Maximus in the film isn't, because he is treating the games simply as a "technical activity" performed in order to attain a goal - killing Commodus - in the most efficient way (see Bernard Suits' "What is a Game?" (http://www.stsintl.com/articles/whatisagame.html)). But it would be possible for some gladiators to have what Suits calls a "lusory attitude". We can imagine another gladiator who although being forced into the games as a slave, actually finds that he loves them. Proximo (Oliver Reed's character in the film) is a bit like this. Such a person may well have a lusory attitude; for example, he may cheat in order to stay alive (as Commodus does), but he would only feel happy if he won fairly, and so we could say that he really was playing a game.
Re: Voluntariness
Date: 2007-03-21 10:30 pm (UTC)Essentially, I think that a workaday performance from a footballer shows precisely that they are not playing a game: it's an indication that they're in the lucky position of enjoying their job most of the time, so the occasions where it is clear that it isn't a game - that they actually just plain have to be there - show up. Proximo's character did grow to love the games - or the adulation of the crowds, at least - but I don't think that your lusory gladiator's aversion to cheating can be explained entirely in terms of playing a game or not. In business and in sport, the concept of fair play or 'sporting behaviour' exist, and while there are some that treat cheating as part of the game (Nick Leeson / Cristiano Ronaldo) there are others to whom remaining unblanched in character is as important in sport as in business.
All of which is to say - I still see freedom of choice as essential to defining an activity as a game, agreeing with Kramer, though there are clearly some grey areas where game playing and gainful or coerced employment intersect more readily than others.
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Date: 2007-03-22 03:56 am (UTC)no subject
Date: 2007-03-22 04:01 pm (UTC)no subject
Date: 2007-03-22 05:42 pm (UTC)no subject
Date: 2007-03-22 06:00 pm (UTC)no subject
Date: 2007-03-22 06:04 pm (UTC)no subject
Date: 2007-03-22 06:54 pm (UTC)no subject
Date: 2007-03-22 07:06 pm (UTC)Sting is good, and possibly a little easier for language learners to understand...
re
Date: 2007-03-22 10:31 pm (UTC)I never ever gave this much serious thought until a friend put this (http://www.youtube.com/watch?v=31MVOE2ak5w) up on his blog. You may have heard of the incident. A group of players in a large online RPG game crashed a 'memorial' - for a person who had apparently died in real life - and killed all the players present.
It was a pretty rotten thing to do, but at the same time it could be argued that the offenders were playing well within the rules of the game's environment (I believe they were banned nonetheless). It poses an interesting question of to what extent the morality of the real world has jurisdiction in a fictional gaming environment. Can't say I've come to a firm conclusion about it so far.
I agree with the running opinion that a game must be voluntary. The 'game' in Running Man is only really a game from the perspective of the pursuers; it's more a matter of straight forward survival for the pursued.
Nice site btw. When I googled "Stoicurean" I was rather surprised to only get two hits!
Incitatus
Re: re
Date: 2007-03-22 10:57 pm (UTC)